A classical-mechanics model of the ground reaction force and the load transmitted to the
knee and ankle when the front foot lands in a lunge. Tune the athlete and the
technique, watch the figure and force vectors respond, and explore what drives injury risk —
impulse–momentum and Newton's laws only, no deep learning.
Presets:
Lunge & force vectors
Front-knee bend tracks lunge depth; stride tracks speed. Arrows show force magnitude at each joint.
GRF Knee Ankle
Parameters
Everything updates live.
40120 kg
150200 cm
slow · 1 m/sexplosive · 5 m/s
shallow · 5 cmdeep · 45 cm
stiff · 20 mssoft · 150 ms
flatheel-first 40°
glidehard brake
Surface
Impact pulse shapeSets k = peak ÷ average force — see “What is the pulse factor k?” below.
Estimated impact loads
Peak values during landing.
Peak ground reaction force
×BW
Knee joint force
×BW
Ankle joint force
×BW
Knee flexion at landing
°
effective contact
Velocity arrested (Δv)
m/s
forward + vertical
Landing impulse (J = m·Δv)
N·s
momentum removed
Knee impact risk (illustrative)
A qualitative band based on peak knee load in body-weights — for comparing techniques, not diagnosis.
08×BW16×BW24×BW+
Vary one parameter; all others stay at current values. Dashed line = now.
Ground reaction (×BW) Knee (×BW) Ankle (×BW)
The force–time impulse during the landing. The shaded area equals the impulse J + weight term; its shape is set by the pulse-shape selector.
Ground reaction force F(t)Peak marked; area = impulse
How far peak knee load swings when each parameter alone is driven across its full range (others fixed at your current values). Longest bar = most influential.
Body-segment masses
From your body mass using standard anthropometric fractions (Winter). These weight the joint-load model.
Segment
% of body mass
Mass
The physics
Vertical landing speed from the COM drop h, boosted slightly by a steeper foot strike:
vvert = √(2 g h) · (1 + 0.2 sin φ)
Velocity the front leg arrests (braked forward + vertical):
Δv = √( (f · vfwd)² + vvert² )
Effective contact time (surface & strike), then force (impulse–momentum + Newton II):
Δteff = Δt · s · (1 − 0.25 sin φ)
Favg = m Δv / Δteff + m g
Fpeak = k · Favg
Joint loads — knee amplified by flexion, ankle ≈ full GRF:
When the foot lands, the ground reaction force is not constant — it climbs from zero,
peaks, and falls back to zero over the contact time Δt. That curve is the impact pulse.
Two facts about it matter:
The area under the curve is fixed by physics — it equals the impulse, the momentum
the leg removes (J = m·Δv plus the weight term). You can't change it for a given landing.
But for the same area, a spikier curve reaches a higher peak — and it's the peak
force, not the average, that stresses the joint.
k is the ratio that captures this — the peak force divided by the average force:
k = Fpeak / Favg ⟹ Fpeak = k · Favg where Favg = m·Δv/Δteff + m·g
You don't choose k freely — it is derived from the pulse shape. The average force is the
area under F(t) divided by Δt, so each geometry fixes its own peak-to-average ratio:
Pulse shape
Force over time F(t)
Average force
k = peak / avg
Rectangular
constant = Fpeak
Fpeak
1.00
Half-sine
Fpeak·sin(π·t/Δt)
(2/π)·Fpeak
π/2 ≈ 1.57
Triangular
up to Fpeak at Δt/2, then down
½·Fpeak
2.00
How each value comes out: for a rectangle the average is the peak, so k = 1. For a
half-sine bump the mean height is 2/π of the peak, so k = π/2 ≈ 1.57. For a symmetric triangle the
mean is exactly half the peak, so k = 2. Take-away: same impulse, spikier pulse → higher peak
joint load — which is why a smoother, more absorbed landing lowers force without changing the
athlete's speed or mass. Watch the Force–time pulse tab: its shaded area stays equal to the
impulse while the peak rises and falls with k.
Model & assumptions
g = 9.81 m/s²; body weight BW = m·g. Peak factor k = peak force / average force is set by the impact pulse shape so the area under F(t) equals the impulse (rectangular 1.00, half-sine π/2 ≈ 1.57, triangular 2.00). A spikier pulse means a higher peak for the same landing.
Braking fraction f is how much forward momentum the front leg arrests on contact — the rest carries the body through the lunge.
Foot strike angle φ steepens the impact: it nudges vertical velocity up and shortens effective contact time (a heel-first landing is sharper than a flat one).
Surface multiplies contact time (a soft mat lengthens the deceleration, lowering peak force).
Knee amplification 1 + 0.9(1 − cos θ) reflects quadriceps/patellar load rising with knee flexion; θ maps from lunge depth (≈30° shallow → ≈110° deep). Ankle sees essentially the full ground reaction force.
Single rigid point-mass impact — no soft tissue, muscle co-contraction dynamics, or multi-segment inverse dynamics. Trends are reliable; absolute numbers are estimates.
Educational estimate, not a clinical measurement. This simplified classical-mechanics model shows how
lunge parameters influence joint impact loads. The qualitative trends — stiffer, faster, deeper, sharper landings
raise joint force; softer surfaces and longer contact times lower it — are robust. Absolute values are approximate;
a validated study would use force plates and multi-segment inverse dynamics.